Recreating Wolfenstein Submarines in UE4

James Horn has recently posted a breakdown of his Wolfenstein submarine fan art created in Unreal Engine 4.

James Horn has recently posted a breakdown of his Wolfenstein submarine fan art created in Unreal Engine 4. The breakdown comes with tons of tips and tricks on blockout, modularity, texture work, lighting and other aspects of production. Let’s dive into studying it. 

Here are the final results: 

You can also get a free PDF with the breakdown here and the final scene there

The breakdown was originally published on ArtStation

Published 30 October 2017
Arti Sergeev
Business Head