@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
Rockstar decided to take some rest this summer, but the studio is finally back with a new trailer of its upcoming Red Dead Redemption 2.
The all-new trailer for Red Dead Redemption 2, the story of outlaw Arthur Morgan and the Van der Linde gang as they rob, fight and steal their way across the vast and rugged heart of America in order to survive. Coming Spring 2018 to PlayStation 4 and Xbox One systems.
Rockstar promised to release Red Dead Redemption 2 this fall, but the giant decided to delay the game to spring 2018.
We don’t have a specific release window yet, but the game is coming sometime after April 1, 2018, in the 2019 fiscal year. So, eight years after the original Red Dead Redemption, we get a new Wild West story from Rockstar.