Refactoring the Mesh Drawing Pipeline for UE4

Refactoring the Mesh Drawing Pipeline for UE4

id you miss some cool GDC talks on Unreal? Luckily, there are some recordings for us to check out.

Did you miss some cool GDC talks on Unreal? Luckily, there are some recordings for us to check out. First, let’s have a look at a session on refactoring the mesh drawing pipeline for Unreal Engine 4.22.

“In this GDC 2019 talk, Epic’s Marcus Wassmer provides a better understanding of how the renderer has been refactored to pave the way for future improvements in ray tracing efficiency and GPU-driven rendering in Unreal Engine 4.22. Learn how these changes will impact project-specific engine modifications, the new auto-instancing functionality, and what it will mean for future development,” states the description.

You can find other tech talks on Unreal from GDC here. Make sure to discuss the session in the comments below.

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