Refactoring the Mesh Drawing Pipeline for UE4
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Latest comments

Oh shit!

by S.K.O
13 hours ago

VUE without competition

by John
13 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Refactoring the Mesh Drawing Pipeline for UE4
1 April, 2019
News

Did you miss some cool GDC talks on Unreal? Luckily, there are some recordings for us to check out. First, let’s have a look at a session on refactoring the mesh drawing pipeline for Unreal Engine 4.22.

“In this GDC 2019 talk, Epic’s Marcus Wassmer provides a better understanding of how the renderer has been refactored to pave the way for future improvements in ray tracing efficiency and GPU-driven rendering in Unreal Engine 4.22. Learn how these changes will impact project-specific engine modifications, the new auto-instancing functionality, and what it will mean for future development,” states the description.

You can find other tech talks on Unreal from GDC here. Make sure to discuss the session in the comments below.

Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

All future updates are included and will be available for download as soon as they are released.

Check the full feature list

Contact VEA Games

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