Rendering of Call of Duty: Infinite Warfare

A lecture that presents a technical deep dive into COD:IW renderer and the architectural design process behind it.

Here’s something awesome for rendering engineers and technical artists interested in learning about modern methods for 60hz titles. Activision shared a lecture that presents a technical deep dive into COD:IW renderer and the architectural design process behind it. The lecture covers different topics: shadows, particle rendering, reflections, refractions, global illumination, volumetric rendering and Forward+ rendering.

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Developers from the team will guide you through high level interactions between those core subsystems, their design, as well as unveil some novel optimizations and image quality improvements.

What is more, the presentation shows specific approaches to performance scaling, that allow fluid 60hz gameplay at 1080p on current generation consoles. The target audience is rendering engineers as well as technical artists interested in learning about modern methods for 60hz titles.

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Click here to view the full presentation in PDF.

Click here to download the full presentation in PowerPoint.

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