Rendering of Call of Duty: Infinite Warfare
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Rendering of Call of Duty: Infinite Warfare
10 July, 2017
News

Here’s something awesome for rendering engineers and technical artists interested in learning about modern methods for 60hz titles. Activision shared a lecture that presents a technical deep dive into COD:IW renderer and the architectural design process behind it. The lecture covers different topics: shadows, particle rendering, reflections, refractions, global illumination, volumetric rendering and Forward+ rendering.

Developers from the team will guide you through high level interactions between those core subsystems, their design, as well as unveil some novel optimizations and image quality improvements.

What is more, the presentation shows specific approaches to performance scaling, that allow fluid 60hz gameplay at 1080p on current generation consoles. The target audience is rendering engineers as well as technical artists interested in learning about modern methods for 60hz titles.

Click here to view the full presentation in PDF.

Click here to download the full presentation in PowerPoint.

Source: Activision

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