Rendering of Call of Duty: Infinite Warfare
Events
Subscribe:  iCal  |  Google Calendar
Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Latest comments

Oh shit!

by S.K.O
8 hours ago

VUE without competition

by John
8 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Rendering of Call of Duty: Infinite Warfare
10 July, 2017
News

Here’s something awesome for rendering engineers and technical artists interested in learning about modern methods for 60hz titles. Activision shared a lecture that presents a technical deep dive into COD:IW renderer and the architectural design process behind it. The lecture covers different topics: shadows, particle rendering, reflections, refractions, global illumination, volumetric rendering and Forward+ rendering.

Developers from the team will guide you through high level interactions between those core subsystems, their design, as well as unveil some novel optimizations and image quality improvements.

What is more, the presentation shows specific approaches to performance scaling, that allow fluid 60hz gameplay at 1080p on current generation consoles. The target audience is rendering engineers as well as technical artists interested in learning about modern methods for 60hz titles.

Click here to view the full presentation in PDF.

Click here to download the full presentation in PowerPoint.

Source: Activision

Leave a Reply

avatar