Rendering of Call of Duty: Infinite Warfare
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i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials.

by Duacan
15 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
2 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Rendering of Call of Duty: Infinite Warfare
10 July, 2017

Here’s something awesome for rendering engineers and technical artists interested in learning about modern methods for 60hz titles. Activision shared a lecture that presents a technical deep dive into COD:IW renderer and the architectural design process behind it. The lecture covers different topics: shadows, particle rendering, reflections, refractions, global illumination, volumetric rendering and Forward+ rendering.

Developers from the team will guide you through high level interactions between those core subsystems, their design, as well as unveil some novel optimizations and image quality improvements.

What is more, the presentation shows specific approaches to performance scaling, that allow fluid 60hz gameplay at 1080p on current generation consoles. The target audience is rendering engineers as well as technical artists interested in learning about modern methods for 60hz titles.

Click here to view the full presentation in PDF.

Click here to download the full presentation in PowerPoint.

Source: Activision

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