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Latest comments

what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?

by NIKO PITSOS
6 hours ago

https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft

by Franciszek Zgliński
17 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

Olaf Finkbeiner wrote an extensive article in which he reviewed the new features and improvements brought with Banshee, version 17 of Houdini.

2 January, 2019

2629 views
Olivier Lau did in-depth research on photogrammetry solutions and reviewed important points and results of PhotoScan Standard, Reality Capture, and Zephyr Lite.

11 October, 2018

3149 views
1 comments
Andrey Podshibyakin was kind to share some of his thoughts on the recent release from Sony Santa Monica.

1 May, 2018

2189 views
Duane Rutkowski had a chance to check out Akeytsu and shared some of his thoughts on this software.

28 March, 2018

3200 views
Game developer Matthieu Chollet discussed the way you can use Substance Designer to build beautiful custom materials for visualization in Unreal Engine 4.

21 January, 2016

12395 views
1 comments