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Latest comments
by Nils Arenz
7 hours ago

@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.

by Kyle Bromley
8 hours ago

Appreciate the shoutout!

by Utsav singh
18 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

Andrey Podshibyakin was kind to share some of his thoughts on the recent release from Sony Santa Monica.

1 May, 2018

1369 views
Duane Rutkowski had a chance to check out Akeytsu and shared some of his thoughts on this software.

28 March, 2018

1623 views
Game developer Matthieu Chollet discussed the way you can use Substance Designer to build beautiful custom materials for visualization in Unreal Engine 4.

21 January, 2016

9974 views
1 comments