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Embark Studios published a 3-part article that covers the way their team works with Photogrammetry using an example of their last trip to Tenerife, Spain.
17 May, 2019
Olaf Finkbeiner thoroughly reviewed the new features and improvements brought with version 17.5 of Houdini.
29 April, 2019
Olaf Finkbeiner wrote an extensive article in which he reviewed the new features and improvements brought with Banshee, version 17 of Houdini.
2 January, 2019
Olivier Lau did in-depth research on photogrammetry solutions and reviewed important points and results of PhotoScan Standard, Reality Capture, and Zephyr Lite.
11 October, 2018
Andrey Podshibyakin was kind to share some of his thoughts on the recent release from Sony Santa Monica.
1 May, 2018
Duane Rutkowski had a chance to check out Akeytsu and shared some of his thoughts on this software.
28 March, 2018
Game developer Matthieu Chollet discussed the way you can use Substance Designer to build beautiful custom materials for visualization in Unreal Engine 4.
21 January, 2016