Miriam Bellard will join the event for a Visual Arts track talk on “Environment Design as Spatial Cinematography: Theory and Practice“.
Bellard will “explore her notion of spatial cinematography in theory and practice using examples from GTA V Online DLC (pre-production to final art). She’ll show you how a truly cinematic experience can be developed by adapting film concepts such as shots, editing and 2D screen design, as well as understanding how the player interacts with and perceives the game environment.”
The session will tell you about the effect of the 3D environment on the cinematic experience, including through movement, player attention, and spatial design.
You can find more details on this talk by using the GDC 2019 Session Scheduler.