Rockstar is Coming to GDC 2019
Subscribe:  iCal  |  Google Calendar
Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Latest comments

Oh shit!

by S.K.O
18 hours ago

VUE without competition

by John
18 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Rockstar is Coming to GDC 2019
27 December, 2018

Awesome news from the GDC team. Rockstar North will be at the Game Developers Conference in March to discuss video game environment design as spatial cinematography.

Miriam Bellard will join the event for a Visual Arts track talk on “Environment Design as Spatial Cinematography: Theory and Practice“.

Bellard will “explore her notion of spatial cinematography in theory and practice using examples from GTA V Online DLC (pre-production to final art). She’ll show you how a truly cinematic experience can be developed by adapting film concepts such as shots, editing and 2D screen design, as well as understanding how the player interacts with and perceives the game environment.”

The session will tell you about the effect of the 3D environment on the cinematic experience, including through movement, player attention, and spatial design.

You can find more details on this talk by using the GDC 2019 Session Scheduler.



Leave a Reply