Rockstar Toronto Needs an Environment Artist
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Rockstar Toronto Needs an Environment Artist
27 February, 2017
News
Join Rockstar Games to create next-generation worlds for exciting upcoming projects. Create immersive, living and fully-realised environments. You have a chance to work at Rockstar Toronto on creating exciting and believable artwork, building and texturing environment assets for the biggest and best open world environments in the industry.

RESPONSIBILITIES

  • Sculpting, modeling and texturing terrain for next-gen game environments.
  • Work within the map department specialising in landscape terrain art.
  • Participate in R&D of new techniques to implement into production pipeline.
  • Proactively seek feedback from Lead Artist and Creative Directors.
  • Ensuring artistic style is consistent with defined visual style for the game.

QUALIFICATIONS

  • 2+ years of post-secondary educational experience in 2D and 3D art production.
  • Preferably worked on released titles.
  • Superior 2D and 3D art skills.
  • Should be proficient at sculpting natural landscapes of varying terrain.
  • Possess a good knowledge of cutting-edge shader techniques.
  • Eagerness to learn new software tools and technologies.
  • Ability to work in a team setting, under deadlines and time constraints.
  • Expertise in 3ds Max, Photoshop and either ZBrush or Mudbox is required.
  • Strong technical background with ability to grasp new programs and systems quickly.
  • Ability to work with a high degree of self-direction and motivation.
  • Strong communication and time management skills.
  • Able to prioritize and multi-task.
  • Creative nature with strong problem solving skills.
  • Game experience preferred.

Apply

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