Romero Games is Seeking a Senior Multiplayer Programmer

A chance to contribute to John Romero’s next first-person shooter in Unreal.

Romero Games is seeking a Senior Multiplayer Programmer who will join the development of John Romero’s next first-person shooter in partnership with a major publisher. An ideal candidate will be busy creating "robust and efficient network client features in Unreal Engine to support our cutting edge multiplayer PC and console games."

Responsibilities

  • Design and implement multiplayer client-side game code to support a variety of real-time multiplayer modes for a cutting-edge game in Unreal Engine
  • Work with the coding team on best practices and policies for client/server development in Unreal
  • Collaborate with fellow members of the development team to ensure all code matches the requirements of the game design with the technical constraints of the game engine
  • Plan and estimate schedules for the work required to implement features in a timely manner
  • Report directly to the Lead Programmer

Skills and Requirements

  • A proven track record of implementing networked multiplayer game code in Unreal Engine
  • A deep understanding of the Unreal Engine multiplayer game framework and how to architect Unreal game code for multiplayer
  • Experience writing robust client-side network code for communicating with backend services
  • A deep understanding of latency, bandwidth and client/server considerations for real-time multiplayer games
  • Proficient in C++ within the context of the Unreal environment
  • Knowledge of how to profile and optimize code for memory and performance
  • 5+ Years of professional experience in the games industry
  • Excellent communication and organizational skills

Preferences

  • Professional experience with third-party multiplayer solutions such as Playfab
  • Console Development experience
  • Experience with multithreaded programming techniques

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