Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
Kotaku says, that Microsoft is finalizing the details as we speak. Obsidian does not comment.
Kotaku, quoting some unnamed people close to the situation, reported that Microsoft is finalizing the acquisition of Obsidian Entertainment. It’s confirmed, but the informers believe that it’s nearly done: “90% finished”. Microsoft and Obsidian do not comment on the report.
You might think to yourself: “Why on Earth would Obsidian do this?” Well, to answer this question we strongly suggest reading a book Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made by Jason Schreier (who’s actually the one who reported this news), and specifically the chapter about Pillars of Eternity. Apparently making games isn’t cheap, and having a publisher with a lot of money is kind of a big benefit.
In 2017 Obsidian Entertainment revealed the development of their next project (another RPG), which will be published by Private Division, a label of 2K Games. Maybe Microsoft jumped in on this contract when Private Division started to back out? No idea. I guess, we’ll know soon enough.