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Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
GSC Game World, the original developer of the STALKER game franchise, has finally announced a sequel. Called STALKER 2, the game is scheduled to launch sometime in 2021, according to its website.
In April 2007 the company’s most ambitious project – Survival FPS S.T.A.L.K.E.R.: Shadow of Chernobyl, set in the near-future Chernobyl exclusion zone, was released worldwide. GSC World Publishing was in charge of publishing the title in former USSR territories, while THQ Inc. operated the worldwide release.
The game received numerous awards at some of the biggest international trade shows, and received high critical acclaimed from both print and online media and from the players themselves. The success of the game has been proven not only by the ‘Game of the Year’ and ‘Most Atmospheric Shooter’ awards, but also by maintaining top spots on sales charts.
In the former USSR states alone, the game sold over half a million copies in the first two weeks. With the two subsequently released add-ons, the worldwide sales of the S.T.A.L.K.E.R. game series approach five million copies to-date.
Following the strategy of further brand development, GSC Game World initiated a series of S.T.A.L.K.E.R.-based novels (published in Russian and German), and have sold over 5 million copies overall.
Cossacks 3, released in September 2016, put furious battles of XVII-XVIII centuries into 3D.
Currently company is developing S.T.A.L.K.E.R. 2
GSC Game World
The news was originally revealed by Sergey Galyonkin, an employee of Epic Games and the creator of the SteamSpy service:
— Sergey Galyonkin (@galyonkin) May 15, 2018