VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
Emrecan Cubukcu has revealed his brand-new material in Substance Designer and it looks absolutely stunning.
“A few weeks ago, while traveling by plane, I looked down the window and wondered, can I create a material using Substance Designer looks like this view? Theoretically, it is a combination of my “Island material” and “Village material”. The result is almost a plane window view,” wrote the artist.
The artist states that the material features a number of parameters allowing to change foliage, mountain heights, erosion, water level, and more. We’re the material could be useful when creating strategy games.
- Foliage and forest amount (depending on the slope)
- Mountain height, slopes, erosion level
- Water level and depth, rivers (experimental)
- Adjustable amounts of roads, cities, and farms
Dirt & Scratches Pack by Emil Skriver is a set of high-quality 4K 16-bit textures. In 3D software, the textures are very powerful when used as material masks or as gloss, normal/bump or metallic variation. In that way, the textures will add definition to your materials that react in a realistic way.