Satellite View Material in Substance Designer
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Latest comments

Oh shit!

by S.K.O
21 hours ago

VUE without competition

by John
21 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Satellite View Material in Substance Designer
14 July, 2019

Emrecan Cubukcu has revealed his brand-new material in Substance Designer and it looks absolutely stunning.

“A few weeks ago, while traveling by plane, I looked down the window and wondered, can I create a material using Substance Designer looks like this view? Theoretically, it is a combination of my “Island material” and “Village material”. The result is almost a plane window view,” wrote the artist.

The artist states that the material features a number of parameters allowing to change foliage, mountain heights, erosion, water level, and more. We’re the material could be useful when creating strategy games.


  • Foliage and forest amount (depending on the slope)
  • Mountain height, slopes, erosion level
  • Water level and depth, rivers (experimental)
  • Adjustable amounts of roads, cities, and farms

You can learn more about the project here. Also, learn about his other materials in our article here.

Dirt & Scratches Pack by Emil Skriver is a set of high-quality 4K 16-bit textures. In 3D software, the textures are very powerful when used as material masks or as gloss, normal/bump or metallic variation. In that way, the textures will add definition to your materials that react in a realistic way.

Check the full description and other Surface Imperfection packs

Contact Emil Skriver

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