Satoshi Arakawa Talks Character Art & Marmoset Toolbag
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Latest comments
by Hotmail sign up
3 hours ago

Very helpful article, Thank you for sharing. I love you Hotmail sign up

by Axx
15 hours ago

That helmet tho I think that one is spot on with kinda like a classic feel to it.

by Axx
15 hours ago

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

Satoshi Arakawa Talks Character Art & Marmoset Toolbag
25 April, 2018
Character Art
News

Marmoset shared a new interview with an industry veteran Satoshi Arakawa conducted by Mira Karouta. The artist talked about his approach to building characters and the possibilities of Marmoset Toolbag.

An interesting thing is that Satoshi actually started his path as an environment artist on a hand-painted MMO. Something went wrong and he decided to give character art a try. A perfect decision – the artist hasn’t looked back since. 

The artist has also discussed the steps behind character production. He named the retopology and UV creation the least creative step, so not that enjoyable. Satoshi loves working on high-resolution sculpts and textures/materials. “From simple shapes to fine detail, sculpting is incredibly fun and it’s hard to break away from and move on,” said the artist. “Texturing and materials is where you get to really see your character start coming to life! This is also where I start using Toolbag heavily in my pipeline.”

Make sure to check out the full interview with his take on Marmoset Toolbag here

Source: marmoset.co

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