Satoshi Arakawa Talks Character Art & Marmoset Toolbag
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i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Keith, I just wanted to stop by and say: Thank you.

Having side projects are important in progressing as an artist.

Satoshi Arakawa Talks Character Art & Marmoset Toolbag
25 April, 2018
Character Art

Marmoset shared a new interview with an industry veteran Satoshi Arakawa conducted by Mira Karouta. The artist talked about his approach to building characters and the possibilities of Marmoset Toolbag.

An interesting thing is that Satoshi actually started his path as an environment artist on a hand-painted MMO. Something went wrong and he decided to give character art a try. A perfect decision – the artist hasn’t looked back since. 

The artist has also discussed the steps behind character production. He named the retopology and UV creation the least creative step, so not that enjoyable. Satoshi loves working on high-resolution sculpts and textures/materials. “From simple shapes to fine detail, sculpting is incredibly fun and it’s hard to break away from and move on,” said the artist. “Texturing and materials is where you get to really see your character start coming to life! This is also where I start using Toolbag heavily in my pipeline.”

Make sure to check out the full interview with his take on Marmoset Toolbag here


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