SceneTerrain 1.0 Available
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Latest comments
by charu
3 hours ago

you can maybe share them on hackr and the community will filter out the best ones out of them. https://hackr.io/tutorials/learn-modo

by Lewis Cowles
9 hours ago

Looks amazing

by Sam
14 hours ago

That's awesome

SceneTerrain 1.0 Available
10 April, 2017
News
V1.0 of SceneTerrain, a Blender add-on for generating 3D terrains, the first in the 1.x development cycle is out, so the tool is finally stable with most of the features in place. 

A solution by Arnaud Couturier allows to generate terrain meshes from preset shapes or from a heightmap, populate terrains easily with forests, rocks and grass clumps. The toolkit also features a library of ground textures and high-poly trees and an ability to export terrains to Unity and Unreal Engine in RAW format.

Here are some of its features:

  • Generate the terrain mesh from preset shapes, with control on the amount of mountains and water bodies
  • Generate the terrain mesh from your own heightmap, useful if you have real-world data
  • Automatically generated terrain material that can be tweaked manually if needed
  • Realistic water volume lets you have beaches and underwater biomes
  • Included library of ground textures for the terrain material
  • Export your terrain shape to Unity and Unreal Engine 4 with the RAW format
  • Populate your terrains easily with forests, rocks, and grass clumps
  • Included library of high-poly, textured trees
  • Works with SceneCity, let your cities blend naturally on the terrain features
  • Easy to use with dedicated GUI nicely integrated into Blender’s
  • 100% pure Python addon that will work anywhere Blender does: Windows, Mac and Linux
  • Updated regularly with new features, content, and to stay up to date with Blender’s latest features
  • DRM-free, no activation needed, just download it and use it

You can find more info on the tool along with a breakdown of v1.0 here.

Get the tool bundled with SceneCity for $55.95 (-30% until 23 of April)

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