Travis O’Connor talked about Folkvangr and Baphomet, two environments that are part of his larger cyberpunk project Megaplex 42 created during his studies at Vertex School.
Andy Baigent did a breakdown of the sci-fi scene Hydroponics Lab: modeling in 3ds Max, working with Parallax Occlusion Map decals, composition, lighting, post-process, and more.
Check out 6 packs for futuristic, cyberpunk world production with skyscrapers, towers, spaceships, and urban scene details from Kitbash.
Check out 6 packs with assets for sci-fi and Cyberpunk-inspired scenes from Laertes Studios. The compilation includes collections for interior and exterior scenes, as well as apartments, bars, and lab environments.
Sady Fofana shared the production details of his latest Softsurface Crate model and the rest of the sci-fi CRT prop series created with Blender, Substance Suite, and Marvelous Designer.
Alberto Catalan Gallac prepared an extensive step-by-step breakdown of his latest 3D scene Power Overload. Software used: UE4, 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.
Cameron Hillman talked about his approach to designing sci-fi 3D scenes: decals, materials functions, trim sheets, lighting, and more.
David Karis shared a breakdown of his sci-fi environment High Voltage made in Modo, Maya, and UE4.
Check our 5 Unity packs with various sci-fi effects for games. All packs are on sale with 50% off right now, get them before the sale ends!
- 1Is Blender Becoming An Industry Standard?
- 2Creating a Stylized Chaparral Environment in UE4
- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Guerrilla Team on Creating a Tools Pipeline for Horizon: Zero Dawn
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