Check out these 5 Gumroad packs with collections and tutorials that will help you to create cities and towns. This digest also includes a tutorial that'll teach you how to create a building generator.
Check out 5 packs with brushes from Mels Mneyan that would help you speed up your workflow on a sci-fi project.
Have a look at 5 packs from Leartes Studios that would come in handy for the interior and exterior Cyberpunk or any futuristic scene project.
Check out 5 packs with tools and assets from Gumroad artists that aim to help you create a sci-fi environment fast and with ease.
François Larrieu discussed how he worked on two modular sci-fi projects: modeling and detailing, use of trim sheets, lighting, post-process, and more.
The team has finally revealed the release date, October 12.
Vistorovschi Victor talked about the production of The Astronomer’s House, a 3D environment based on Simon Stalenhag's art and made in UE4 with Blender and Quixel Megascans.
Travis O’Connor talked about Folkvangr and Baphomet, two environments that are part of his larger cyberpunk project Megaplex 42 created during his studies at Vertex School.
Andy Baigent did a breakdown of the sci-fi scene Hydroponics Lab: modeling in 3ds Max, working with Parallax Occlusion Map decals, composition, lighting, post-process, and more.
- 1Blitter Discusses Creating Those Photoreal Renders in Blender
- 2Setting Up Watercolor Renders in Blender Eevee
- 3Elon Musk’s Neuralink Team Shows A Monkey Playing Pong With Its Mind
- 4A Look At ILM's Work On The Mandalorian's Sequel
- 5The Last of Us: Using Game Elements to Subvert Expectations
- 6Epic Games Raises $1B to Build Metaverse
Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Blitter Discusses Creating Those Photoreal Renders in BlenderI love a lot of the setup and I see a bunch of obvious almost there be...·
Blitter Discusses Creating Those Photoreal Renders in BlenderThe problem with him is he does not show a shade and wire model of all...·
Blitter Discusses Creating Those Photoreal Renders in BlenderWell, we're past the uncanny valley now. Things are about to get...·
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