Articles

Creating a Space Hydroponics Lab in UE4

Andy Baigent did a breakdown of the sci-fi scene Hydroponics Lab: modeling in 3ds Max, working with Parallax Occlusion Map decals, composition, lighting, post-process, and more.

Author

Andy Baigent

Published on

Sep 10, 2020

CRT Softsurface Crate: Working on Sci-Fi Props

Sady Fofana shared the production details of his latest Softsurface Crate model and the rest of the sci-fi CRT prop series created with Blender, Substance Suite, and Marvelous Designer.

Author

Sady Fofana

Published on

Jul 30, 2020

Power Overload: Creating a Sci-Fi Environment in UE4

Alberto Catalan Gallac prepared an extensive step-by-step breakdown of his latest 3D scene Power Overload. Software used: UE4, 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.

Author

Alberto Catalán

Published on

Jul 24, 2020

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more