Gary Tang gave a brief talk on the production of his Tokyo Night environment full of neon lights made with Unity, Maya, and Substance Painter.
Pat Dunal talked about the production of his UE4 environment Long Weekend inspired by Simon Stålenhag: concepting on the go, modeling, taking advantage of Quixel Megascans and Mixer, and setting up lighting.
Cornelius Dämmrich shared his thoughts and personal experience regarding sci-fi art and 3D tools, inspiration, complex projects, and eye-catching angles.
Maxim Kuharuk showed how he designed and modeled his sci-fi project Shotgun KEL TEK GSK Hakal in 3D Coat.
Robert Hodri shared his extensive experience of modding and sci-fi environment design, talked about the changes that happened in the industry over the past couple of decades and discussed his workflow.
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