Scene in Stalenhag's Style: Texturing with Mixer & Lighting in UE4

Pat Dunal talked about the production of his UE4 environment Long Weekend inspired by Simon Stålenhag: concepting on the go, modeling, taking advantage of Quixel Megascans and Mixer, and setting up lighting. 


Pat Dunal

Published on

Dec 27, 2019

From Modding to Environment Design for AAA Games

Robert Hodri shared his extensive experience of modding and sci-fi environment design, talked about the changes that happened in the industry over the past couple of decades and discussed his workflow.


Robert Hodri

Published on

Dec 04, 2019

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