Creating a Sci-Fi Corridor in 3ds Max & Unreal Engine 5

Jack Rawson shared an in-depth breakdown of the latest SCIFI Corridor - Unreal Engine 5 - "D-35" project, talked about the modeling process in 3ds Max, and thoroughly explained how to work with UE5's Lumen.


Jack Rawson

Published on

Sep 21, 2021

The Astronomer’s House: Recreating Stalenhag's Art in 3D

Vistorovschi Victor talked about the production of The Astronomer’s House, a 3D environment based on Simon Stalenhag's art and made in UE4 with Blender and Quixel Megascans.


Vistorovschi GhostShell Victor

Published on

Sep 28, 2020

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