Articles
Working on Modular Sci-Fi Environments in Blender and UE4
François Larrieu discussed how he worked on two modular sci-fi projects: modeling and detailing, use of trim sheets, lighting, post-process, and more.
Author
François Larrieu
Published on
Dec 14, 2020
Blindsight-Based Animated Short Release Date Announced
The team has finally revealed the release date, October 12.
Author
Ellie Harisova
Published on
Oct 07, 2020
The Astronomer’s House: Recreating Stalenhag's Art in 3D
Vistorovschi Victor talked about the production of The Astronomer’s House, a 3D environment based on Simon Stalenhag's art and made in UE4 with Blender and Quixel Megascans.
Author
Vistorovschi GhostShell Victor
Published on
Sep 28, 2020
Megaplex 42: Working on Cyberpunk Environments
Travis O’Connor talked about Folkvangr and Baphomet, two environments that are part of his larger cyberpunk project Megaplex 42 created during his studies at Vertex School.
Author
Travis O'Connor
Published on
Sep 17, 2020
Creating a Space Hydroponics Lab in UE4
Andy Baigent did a breakdown of the sci-fi scene Hydroponics Lab: modeling in 3ds Max, working with Parallax Occlusion Map decals, composition, lighting, post-process, and more.
Author
Andy Baigent
Published on
Sep 10, 2020
Packs for Sci-Fi Environments from Kitbash
Check out 6 packs for futuristic, cyberpunk world production with skyscrapers, towers, spaceships, and urban scene details from Kitbash.
Author
Ellie Harisova
Published on
Aug 11, 2020
Gumroad Packs for Cyberpunk Environments
Check out 6 packs with assets for sci-fi and Cyberpunk-inspired scenes from Laertes Studios. The compilation includes collections for interior and exterior scenes, as well as apartments, bars, and lab environments.
Author
Ellie Harisova
Published on
Aug 03, 2020
CRT Softsurface Crate: Working on Sci-Fi Props
Sady Fofana shared the production details of his latest Softsurface Crate model and the rest of the sci-fi CRT prop series created with Blender, Substance Suite, and Marvelous Designer.
Author
Sady Fofana
Published on
Jul 30, 2020
Power Overload: Creating a Sci-Fi Environment in UE4
Alberto Catalan Gallac prepared an extensive step-by-step breakdown of his latest 3D scene Power Overload. Software used: UE4, 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.
Author
Alberto Catalán
Published on
Jul 24, 2020