The Astronomer’s House: Recreating Stalenhag's Art in 3D

Vistorovschi Victor talked about the production of The Astronomer’s House, a 3D environment based on Simon Stalenhag's art and made in UE4 with Blender and Quixel Megascans.


Vistorovschi GhostShell Victor

Published on

Sep 28, 2020

Creating a Space Hydroponics Lab in UE4

Andy Baigent did a breakdown of the sci-fi scene Hydroponics Lab: modeling in 3ds Max, working with Parallax Occlusion Map decals, composition, lighting, post-process, and more.


Andy Baigent

Published on

Sep 10, 2020

CRT Softsurface Crate: Working on Sci-Fi Props

Sady Fofana shared the production details of his latest Softsurface Crate model and the rest of the sci-fi CRT prop series created with Blender, Substance Suite, and Marvelous Designer.


Sady Fofana

Published on

Jul 30, 2020

Power Overload: Creating a Sci-Fi Environment in UE4

Alberto Catalan Gallac prepared an extensive step-by-step breakdown of his latest 3D scene Power Overload. Software used: UE4, 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.


Alberto Catalán

Published on

Jul 24, 2020

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