Sculpting Brigitte in ZBrush

Sculpting Brigitte in ZBrush

Karina Bastos talked about re-creating Brigitte from Overwatch in ZBrush. Get in there!

Karina Bastos talked about re-creating Brigitte from Overwatch in ZBrush. Get in there! 


Hello! My name is Karina Bastos, I’m a freelance character artist from Brazil. Like most of us, artists, I was a nerdy kid who loved games, anime, and movies. I graduated in Graphic Design and decided to focus my work on 3D characters so that I could mix both my passion for creating characters and work with video games. 

1 of 2

Character reference

I’m a big fan of Overwatch, and it’s the game I play the most in my spare time. I was interested in doing an overwatch fanart as I love the style of the characters. When Brigitte was launched I fell in love with her design and personality and couldn’t resist giving a try making a fanart. I found great inspiration in Blizzard’s art and some Brigitte’s fanart on Pinterest.


As for the cat, I used Garfield as a reference for a more cartoonish look.

Sculpt workflow

When I’m working on a personal project, I prefer to make it as useful for me as possible and take a chance to improve myself. That’s why I try not to use base meshes or recycling old characters. For Brigitte, I started with a sphere for the head and cylinder for the body. The cat was started as a sphere. My first step is blocking the large shapes and features of the character. The main goal is having all the character blocked as fast as I can so that I could see the overall look. The important thing for me is a good silhouette of a model, so I usually work with the model zoomed out to focus on the large shapes first and then start working on the details. 

Working on the details

I was really interested in improving my work with details in this piece, so I some time to it. First, I started looking for a lot of references, especially clothes, accessories and the cat. I find it important that the objects and details that you add to your character actually mean something for your piece. When I started the project I already knew that I will do the cat because the character has a special bond with him.

This could be a surprise but the worst part wasn’t the cat, but Brigitte’s hair. I wanted to make her more stylized with a nice movement and volume, so it was a long process of experimentation. I kept adding hair strands and detailing them to match with the others.

My process was the following: first create a large amount of hair and then using Curve Tube brush make extra strands.

Check out these short videos by LEGIT134 and Steve James about Curve brushes:

Texturing and colors

For Brigitte’s project, I focused on the sculpture and detailing parts because these were the parts I thought I needed to improve. As for texturing, I tried to keep it really simple. I used polypaint for the skin, T-shirt, and the cat. My only trick here was making the pores and tattoo using layer so that I could have more flexibility to use opacity in this parts. I used the same trick to play with the opacity of the cat stripes, however, they were made with polypaint. The cat’s colors come from Garfield, and for other objects I used basic colors.

1 of 2


I like to start with a three-point light. I use a Key light coming from the top to get a nice and strong shadow. The Fill light is usually a little warmer to reduce the shadows on the face, and the Backlight has a strong color to enhance the silhouette. In this character, I chose a strong blue for the backlight. When I finished its setup I added a few more lights in the places to focus on them or balance the shadows. For example, for the cat’s head, I added a soft light without shadows to highlight its features in the final composition.

1 of 2


Sometimes when you’re a freelancer it can be difficult to study new things. I think when working on the projects – especially personal ones, – you should try to study things that you want to improve along the way. It’s important to consider your time and have a realistic goal. This way it’s easier to stay focused, avoid distractions or getting tired of the project and leaving it unfinished. As I said, with Brigitte I focused on stylized sculpture, refining details and creating a good final composition. I decided to put aside retopology and UV this time. I spent 4 days sculpting and painting and another day rendering. The secret for me is to set a realistic goal for the project and keep focused until it’s done.

Karina Bastos, 3D Character Artist

Interview conducted by Kirill Tokarev 

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more