I found your blog to be very informative. I am very happy to read your blog it's very useful to me.https://www.lifetimeheritagefilms.com/
Great stuff. And many thanks for those tuts by Jason! They helped me a lot.
Those animations look amazing!! Great job!
Eduard Oliver gave a little talk on the way he created his Casmir character using ZBrush, Substance Painter, and Marmoset Toolbag.
My name is Eduardo Oliveira, and I live in Brazil – São Paulo. I started designing when I started playing some games of the season online. I am currently working in the area of games as a character artist. I have worked on Evasion, a VR game. There are others that have not been published, but unfortunately, I cannot talk about them due to NDA.
I wanted to do Casmir because of an interesting and aesthetic concept behind it (this concept was made by Jarold Sng and Sergey Vasnev). The references that I used are from games similar to the concept like Destiny, Titanfall, and others that has this style.
The main sculpt always starts from a sketch, first I need to find the shape and silhouette of the character, usually start with a basic shape (sphere), pulling and modeling.
Many of the character’s parts are symmetrical, and I use symmetry to save time. The biggest challenges is about finding the right shape, silhouette, and everything that makes the project look aesthetic.
I made the textures in Substance Painter, starting with basic colors and adding variations, dirt and wear for more details. For personal work, I like to create everything, observing and comparing the materials to achieve the best result.
The lenses were made with separate materials, to obtain a better refractive and transparency result using the Marmoset preset and playing with the material values. I always start with some Sky light to get the reflections of the environment, then I add KeyLight, RimLight and FillLight.
For the rendering part, I used Marmoset Toolbag. I just painted the textures that determine how materials react to light.
Eduard Oliver, Character Artist
Interview conducted by Kirill Tokarev
Whether you’re looking for everyday edits or total transformations, this legendary graphic design software offers a complete set of professional photography tools to turn your snapshots into works of art. Adjust, crop, remove objects, retouch, and repair old photos. Play with color, effects, and more to turn the ordinary into something extraordinary.