Sculpts of Prey
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Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

by z35
5 hours ago

awesome :O

Don't work for me, loading freeze

Sculpts of Prey
30 October, 2017
News

Nathan Brock has showed some of the sculpts of Prey he worked on at Arkane Studios. The game features a rather unique stylized look, so it’s really cool to look at the models without textures and other final details. Let’s dive into studying the sculpts. 

Morgan Yu head sculpt

Corporate Suit sculpt

I had the pleasure of making the male hero option for Prey, Morgan Yu. Beard is a placeholder sculpt, and the hair is composed of the cards I made for the in game model.

The body sculpt is the Corporate suit worn by Morgan in the game. The head is a quick sculpt for reference.

Zbrush Model rendered in Keyshot.

Alex Yu Sculpt

The hair and glasses are placeholder geometry

Dahl head sculpt

Dahl body sculpt

The beard is placeholder geometry.

The suit is an early version of Dahl that did not make it into the game.

Prisoner head sculpt, early ideation 

Prisoner early body sculpt

Nathan Brock

Make sure to check out the artist’s portfolio here
Source: ArtStation

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