Nathan Brock has showed some of the sculpts of Prey he worked on at Arkane Studios.
Nathan Brock has showed some of the sculpts of Prey he worked on at Arkane Studios. The game features a rather unique stylized look, so it’s really cool to look at the models without textures and other final details. Let’s dive into studying the sculpts.
Corporate Suit sculpt
I had the pleasure of making the male hero option for Prey, Morgan Yu. Beard is a placeholder sculpt, and the hair is composed of the cards I made for the in game model.
The body sculpt is the Corporate suit worn by Morgan in the game. The head is a quick sculpt for reference.
Zbrush Model rendered in Keyshot.
Alex Yu Sculpt
The hair and glasses are placeholder geometry
Dahl head sculpt
Dahl body sculpt
The beard is placeholder geometry.
The suit is an early version of Dahl that did not make it into the game.
Prisoner head sculpt, early ideation