Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
Nathan Brock has showed some of the sculpts of Prey he worked on at Arkane Studios. The game features a rather unique stylized look, so it’s really cool to look at the models without textures and other final details. Let’s dive into studying the sculpts.
Corporate Suit sculpt
I had the pleasure of making the male hero option for Prey, Morgan Yu. Beard is a placeholder sculpt, and the hair is composed of the cards I made for the in game model.
The body sculpt is the Corporate suit worn by Morgan in the game. The head is a quick sculpt for reference.
Zbrush Model rendered in Keyshot.