Fuck off, Ad. It cost $$$$$$$
Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.
Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.
Nathan Brock has showed some of the sculpts of Prey he worked on at Arkane Studios. The game features a rather unique stylized look, so it’s really cool to look at the models without textures and other final details. Let’s dive into studying the sculpts.
Corporate Suit sculpt
I had the pleasure of making the male hero option for Prey, Morgan Yu. Beard is a placeholder sculpt, and the hair is composed of the cards I made for the in game model.
The body sculpt is the Corporate suit worn by Morgan in the game. The head is a quick sculpt for reference.
Zbrush Model rendered in Keyshot.