We stream high end result to hololens from Unity so imagine this through an AR HMD!
Very informative thread, thank you! Inspiring and reassuring to see the process behind such amazing renders. I started using UE4 a month ago, for a work in my firm and I'm still struggling with some concepts! I wish to see more article like this! Thibault (from France)
Your post is very good and meaningful. How long will it take you to write and post? thank you for sharing slither io
Daniel Thiger has shared the second Fundamentals tutorial. This time, you will learn about some of the most commonly used nodes. Specifically, the guide focuses on Directional Warp, Non Uniform Blur, and the Curve Node.
This tutorial is a part of my Fundamental Series, where I demonstrate the core lessons that I have learned in my own SD journey. Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out.
In this video, we will be focusing some of the most commonly used nodes in my work flow. Specifically, we’ll be learning how I use nodes such as Directional Warp, Non Uniform Blur, and the Curve Node.
- 70 minutes
- 1080 Resolution
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