hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Daniel Thiger has shared the second Fundamentals tutorial. This time, you will learn about some of the most commonly used nodes. Specifically, the guide focuses on Directional Warp, Non Uniform Blur, and the Curve Node.
This tutorial is a part of my Fundamental Series, where I demonstrate the core lessons that I have learned in my own SD journey. Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out.
In this video, we will be focusing some of the most commonly used nodes in my work flow. Specifically, we’ll be learning how I use nodes such as Directional Warp, Non Uniform Blur, and the Curve Node.
- 70 minutes
- 1080 Resolution
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