Sea Of Thieves-Like Water Made in Unreal Engine

The project was made by Ghislain Girardot using UE and the Niagara system to set up water particles and foam.

3D Artist and tutorial-maker Ghislain Girardot demonstrated an impressive water simulation inspired by Sea of Thieves. According to the artist, the simulation was made with Unreal Engine 4 and its VFX system Niagara, which was used to create whitewater particles. To create the waves, the author utilized a custom HLSL node with For Loop enabled. Additionally, Ghislain moved 128 Gerstner Waves computation to the Vertex shader and used high-density geo to get detailed Normal Maps. The simulation runs at around 90 FPS on 970GTX GPU.

You can check out more of Ghislain's projects and tutorials here.

Published 25 July 2022
Theodore McKenzie
Head of Content