Secret Ponchos: A great Looking PC Action
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Latest comments
by derjyn@gmail.com
4 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

by Lee Stojkovic
4 hours ago

I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.

Secret Ponchos: A great Looking PC Action
16 October, 2015
News

Switchblade Monkeys has recently released it’s incredible PS4 multiplayer action game Secret Ponchos on PC. Here’s why you just need to have a look at it.

Switchblade Monkeys is a small independent company, that doesn’t even have a website. This studio was founded by Yousef Mapara – former art director at Radical Entertainment (Prototype and a whole bunch of licensed property games). When Yousef left the company he wanted to build an iOS product, but the market was so crowded and the competition was so strong, that he left his mobile project. Slowly, the company started to form and they have started to build Secret Ponchos.

 

  • Secret Ponchos, Switchblade Monkeys, gamedev, game development, indie game, indiegamedev, indiegame, gameart, visual style,
  • Secret Ponchos, Switchblade Monkeys, gamedev, game development, indie game, indiegamedev, indiegame, gameart, visual style,
  • Secret Ponchos, Switchblade Monkeys, gamedev, game development, indie game, indiegamedev, indiegame, gameart, visual style,
  • Secret Ponchos, Switchblade Monkeys, gamedev, game development, indie game, indiegamedev, indiegame, gameart, visual style,

The game is inspired by a lot of projects including Team Fortress, Street Fighter II and even League of Legends. It has an amazing visual quality to it. Plus the game has a wonderful gameplay with visceral fights, great characters, 8 maps and a great 3v3 competition.

If you are doing any game art, you should definitely check out the Secret Ponchos: Most Wanted Edition. It’s got the kind of detail and artistic look that you can expect from a very high budget game. It’s got iconic looks, very bright color palette and a wonderful setting. A perfect shootout simulator with a perfect graphical representation.

Source: secretponchos.com (via rockpapershotgun.com)

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