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ArtStudio is just too good not to leave a review for. I’ve been using Photoshop on my PC for drawing, photo editing, and professional work for the past six years and when I finally got an iPad with Apple Pencil support I was really hoping Procreate or one of the numerous other drawing/editing apps would be able to replace the feel of PS. Unfortunately, even though Procreate is indeed an amazing drawing program, it still doesn’t really satisfy my need for the familiar feel of photoshop and drawing with photoshop brushes. ArtStudio Pro solved all my problems. It’s got everything you could need and MORE (I especially love their amazing smoothing/line weight algorithm and pressure customization). It’s basically Photoshop, but without having to pay the ridiculous Adobe subscription every month. The price for this app is perfect, in my opinion (and honestly it’s even a bit low, for all it’s able to accomplish) and I really want to give a huge thank you to everyone who worked on/is working on this app and updating it. You’ve saved me so much money and frustration. Hats of to you!
Giorgi Chitidze shared some tips on the production of awesome scenes in Unreal, with Speedtree and Megascans.
Hello, My name is Giorgi and I’m from Georgia. It’s a small country, so learning anything about 3D or other IT stuff is pretty difficult, I studied 3D by myself. I’ve also participated in game jams, so I started to learn gamedev. Now I’m studying at a international IT Step Academy and also working on a project and I’m pretty excited to show it to the world.
My main goal in this project was to create something really good, but response about this was astonishing. Also, I can say that this is a demo level of my upcoming project, so I was testing skills.
All I can say about SpeedTree and Megascans is that these software products are immersive and easy-to-use and also allow to achieve a really good-looking levels, but the idea of using these software solutions together is that I wanted to create a forest scene for a game and so I wanted the variations of assets to create something organic and so SpeedTree and Megascans are the keys here, because they give unlimited variations of organic assets.
With Megascans and Unreal Engine 4 I used default values, but it was mainly about materials, because well designed materials with good lightning are giving impressive visuals. The assets I’ve used here are from Megascans subscription and also from a free library.
Materials here are, of course, PBR. I’ve used Tesselation, Sub Surface Scattering and Parallax occlusion together to achieve this level of detail. Using them together is good, but also pretty expensive for PC to render.
Lightning here is fully dynamic because I’m tired of building it statically, but as I’ve said before it’s expensive as well. The key here is Unreal Engine 4, because its volumetric lightning is immersive, giving really good looking lightning here. But when we are talking about lightning inside the engine or any other rendering software, we need to know the time of the day. We need to define the atmosphere and decided whether we should choose a stylized approach.
The biggest challenge here was the idea of environment, assets and, of course, lightning, because setting up good lightning is very difficult. When working on this small environment I’ve learned a lot about creating right assets, using them together and also achieving a good-looking lightning.