Daniel Swing has presented his new complex material created in Substance Designer and rendered in Marmoset Toolbag 3.
Daniel Swing has presented his new complex material created in Substance Designer and rendered in Marmoset Toolbag 3. It is a nice example of a high-quality substance with several levels, and wear and tear effects.
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The artist has also shared some screenshots of the graph with brief explanations. These can help you create your own sewer drain substance.
Spaghetti! This is the full graph!
I’ve tried to re-use as much as possible, hence the spawn of ungoliant’s nest!
This is the height-map alpha of all the buildings. All is generated in Substance Designer, and this is what took most of my time on this piece.
You can ask Daniel for additional screenshots of the graph if you’re wondering how he did something.