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Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Heavy Spectrum has announced that PlayStation’s Shadow of the Beast will launch in North America on May 17, 2016.
Our small team has been using their time to the fullest and we’ve made significant changes in the last few months. Fans of the fighting genre will be excited to hear that we’ve fine-tuned the combat experience from top to bottom, honing in on optimal response times for buttery smooth combat, just like the golden age combat action games from the past. And we haven’t forgotten about Aarbron! The game’s protagonist received upgrades to the full extent of his abilities and we’ve equipped him with some of the mystic artefacts that add much more depth to gameplay. Shadow of the Beast feels quite different to other combat-adventure games, but hopefully people will find it very rewarding!
The studio has also shared a couple of screenshots. This one below features character’s gun.
Those, who are ready to pre-order the game will get dynamic theme featuring a brand new original creature designed by Roger Dean. Roger was the creator of the cover art for the original Shadow of the Beast game and its sequel.
Source: Playstation Blog