Sharpstance - Breaking Down Materials in Substance Designer
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by Christopher henrick
1 hours ago

thank u so much 80lv ! hope this img file works just copy in url bar I guess

Shader looks great, tho the normal on the top seems almost invisible. I really like this tho, I think I can use something similar for a jade statue. But I do think on top of this having a few pieces of geo inside your ice to create the look of cracks that light up at the right viewing angle would be a great touch. 1 last thing and this is more nit picky then anything id say the layer of cracks that seems to be a copy of the top layer beneath maybe just for that layer use your fernsel inverted as a opacity to make them disappear towards the edge of your geo. as for the geo cracks im talking like this, however this is a crystal rock mind you I think youll get my point

Sharpstance - Breaking Down Materials in Substance Designer
24 March, 2017
Athos Kele maintains Sharpstance Youtube Channel sharing free material breakdowns on Substance Designer every week. He presents materials that look good and have an easy to read graph for education purposes. Some materials might not be optimized for use under a runtime environment as a substance, but if you bake the textures you can use them everywhere.

You are free to use shown materials in any project you like, including commercial projects. Let’s take a look at some of the breakdowns:

Rocky Road

 Concrete Rubble

Construction Bricks

Stone Floor

Embossed Rock / Gold

Forest Ground

Jagged Rocks

Sandbag / Trench Wall

The artist needs your help to keep uploading breakdowns, so if you like his work you can support him on Patreon


Source: Sharpstance

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