Shell-Based Fur Plugin For UE4
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Latest comments
by jenny
7 hours ago

That is really a great thing for us all.

by Jeff
9 hours ago

I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.

by Christopher Buller
11 hours ago

That was extremely helpful! Thank you!

Shell-Based Fur Plugin For UE4
15 December, 2017

gFur is a shell-based fur plugin for Unreal Engine 4 that comes with highly optimized physics and some unique features.


  • gFur component and gFur standard material
  • LODs
  • highly optimized physics
  • shell bias (pushing the shells to outer regions where slicing is the most visible)
  • noise for shell vertices along normal to break up the slicing (may be a stylistic choice)

Code Modules:

  •  GFur – Runtime
  •  GFurEditor – Editor

Number of Blueprints: 0

Number of C++ Classes: 13

Network Replicated: No

Supported Development Platforms: All

Supported Target Build Platforms: Win64 (DX11 required)

Get the tool


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1 Comment on "Shell-Based Fur Plugin For UE4"


Really enjoyed this plugin, though making hair splines is limited to the software that you use, as I only know of Max that can do it. Blender cannot for sure…