That is really a great thing for us all. http://fewhacks.com/
I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.
That was extremely helpful! Thank you!
gFur is a shell-based fur plugin for Unreal Engine 4 that comes with highly optimized physics and some unique features.
- gFur component and gFur standard material
- highly optimized physics
- shell bias (pushing the shells to outer regions where slicing is the most visible)
- noise for shell vertices along normal to break up the slicing (may be a stylistic choice)
- GFur – Runtime
- GFurEditor – Editor
Number of Blueprints: 0
Number of C++ Classes: 13
Network Replicated: No
Supported Development Platforms: All
Supported Target Build Platforms: Win64 (DX11 required)