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Very impressive article Jake! You are very talented.
nice article! i love seeing the breakdowns.
Werkflow, a small London based studio who experiment with game engines to create content, has presented a video for patten’s Epsilon created inside Unreal Engine. The video clip was entirely shot, edited and rendered within a game engine’s cutscene editor. It is also worth noting that studio teamed up with Ten24 for photogrammetry and Cubic Motion for facial performance.
In creating the Epsilon video, we wanted A’s vocal performance to drive the main narrative. Her lyrics are delicate and full of longing which particulate under the hard futurism of the track. The idea was to represent granular and glassy sounds with light playing upon something ominous and mechanical. We wanted to create a setting that was disquieting – something clunky and transient that would feel hostile with little human presence. A sleeper train felt like the right environment in which to frame this narrative of introspection.
We wanted the scene to allow space for the audience to create their own narrative. To this effect the source of the destruction that plays out over the course of the video, remains ambiguous.