Derjyn it is really hard to understand your motivation of commenting. I bought the material and it *highly* satisfied my needs. Also the seller is really helpful, I was'nt able to run it in 4.18 he fixed it in minutes. If you really want make something really productive create your material and than release an article here.
So uhh.. What's happening at Machine Games then?
Great article but the link to the artist's Artstation portfolio is no longer working?
Werkflow, a small London based studio who experiment with game engines to create content, has presented a video for patten’s Epsilon created inside Unreal Engine. The video clip was entirely shot, edited and rendered within a game engine’s cutscene editor. It is also worth noting that studio teamed up with Ten24 for photogrammetry and Cubic Motion for facial performance.
In creating the Epsilon video, we wanted A’s vocal performance to drive the main narrative. Her lyrics are delicate and full of longing which particulate under the hard futurism of the track. The idea was to represent granular and glassy sounds with light playing upon something ominous and mechanical. We wanted to create a setting that was disquieting – something clunky and transient that would feel hostile with little human presence. A sleeper train felt like the right environment in which to frame this narrative of introspection.
We wanted the scene to allow space for the audience to create their own narrative. To this effect the source of the destruction that plays out over the course of the video, remains ambiguous.