Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
The production tracking and asset management system is integrated in Unreal Engine 4.20.
Epic Games claims that Unreal Engine is the first game engine supported in Shotgun’s Toolkit platform. The provided integration ‘streamlines the connection Unreal Engine has with both upstream 3D asset data created by artists in other applications like Maya’. All in all, it will make it much easier to leverage Unreal Engine’s advanced real-time capabilities for artists.
“Shotgun is used by lots of major film studios and VFX companies, and integration in-engine is a huge asset for our customers in media and entertainment. You can assign a task in Shotgun and attach it to an Unreal Engine asset so that the engine, content and associated data are all interconnected and speaking to one another, ensuring that artists and supervisors alike are aligned on the latest version of a shot in review”.
Epic Games CTO Kim Libreri
“Unreal Engine integration is a feature that our clients have been asking about for some time. The real-time workflows that Unreal offers opens up new and extremely interesting opportunities in media production. We are really excited about the Shotgun integration in Unreal 4.20, and look forward to seeing the Shotgun community starting to adopt it”.
Manne Ohrstrom, Autodesk’s Technical Lead on Shotgun Toolkit
The current integration supports Shotgun Panel, Loader, Unreal Publisher, Maya Publisher.