Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
SideFX will come back to GDC to unite SideFX technical experts and industry professionals for Houdini-related presentations.
Visit the SideFX booth to listen to professions talk on using Houdini’s procedural software for the creation of content for games, virtual worlds and more. You’ll also be able to visit demo pods for a closer look at Houdini and its procedural node-based tools.
Be sure to ask us about our Houdini Core promotion which offers a 50% discount from the regular price. This promotion celebrates a powerful collection of features including procedural modeling, terrain generation, animation, character rigging, lighting and rendering, compositing and volumes. Game developers can use Houdini Core to create digital assets that can be opened in game engines such as Unity and UE4 using the Houdini Engine plug-ins.