Madison Kramer and Ergun Akleman have recently presented their study that discusses a procedural approach to generate a variety of American Second Empire houses.
Franco Pizzani did a breakdown of his procedural traffic system created fully in Houdini VEX.
Hadrien Palanca did a little breakdown of his crashing shuttle simulation made in Houdini
Hadrien Palanca did a little breakdown of his crashing shuttle simulation made in Houdini.
Akshay Tiwari gave an interesting talk on the definition of abstract art, Houdini as a means of its exploration, and CGMA’s course Abstract Effects in Houdini led by Adam Swaab.
David Gao talked about amazing simulations made in Houdini including destruction, apple rot, and skin transformation.
Nikola Damjanov talked about his procedural scene Citadel made with Houdini during CGMA course Abstract FX.
Stephen Bester did a breakdown of his beautiful animated commercial made fully in Houdini and featured an unfolding flower, a Sunbird, and a Baobab tree.
Olaf Finkbeiner thoroughly reviewed the new features and improvements brought with version 17.5 of Houdini.