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Latest comments
by Guy L
4 hours ago


by crowbringer
9 hours ago

This priest surely committed to his celibate there...

Cheap art will be just that. The true value lies in commitment and hard work. This is just a tool and without a creative mind operating it the results will hold no magic. Did photography kill painting? I think both are doing and developing rather well.

14 August, 2018

At the SIGGRAPH 2018 computer graphics conference in Vancouver, Canada, NVIDIA CEO Jensen Huang revealed Turing, the company’s eighth-generation GPU architecture. But there’s more! Let’s wrap up the team’s announcements. 

NVIDIA Reinvents Computer Graphics with Turing Architecture

The greatest leap since the invention of the CUDA GPU in 2006, Turing features new RT Cores to accelerate ray tracing and new Tensor Cores for AI inferencing which, together for the first time, make real-time ray tracing possible. NVIDIA Turing GPU architecture brings together dedicated hardware and software acceleration of neural networks, ray tracing and advanced programmable shading in a scalable architecture.

NVIDIA Unveils Quadro RTX, World’s First Ray-Tracing GPU

NVIDIA announced its first Turing architecture-based GPUs, revolutionizing the work of 50 million designers and artists by enabling them to render photorealistic scenes in real time, add new AI-based capabilities to their workflows, and enjoy fluid interactivity with complex models and scenes. The NVIDIA Quadro RTX 8000, Quadro RTX 6000 and Quadro RTX 5000 bring hardware-accelerated ray tracing, AI, advanced shading and simulation to creative professionals. We also announced the Quadro RTX Server, a reference architecture for on-demand rendering and virtual workstation solutions from the datacenter.

World’s Top Graphics Software Companies are Adopting NVIDIA RTX Capabilities

Many graphics software companies and visual effects studios are excited about Turing. This blog includes endorsements from Adobe, Pixar, WETA Digital, Epic Games, Autodesk, Solidworks, Otoy, Redshift and more. 

NVIDIA Open Sources Material Definition Language SDK

Our Material Definition Language SDK, now available as open source, gives developers the ability to apply realistic-looking materials like cloth or metal to their designs. They can add more functionality, work across more applications, exploit new platforms, import to iPad or Android, create new backends, and more.


You can get more details on NVIDIA’s announcements from SIGGRAPH 2018 here

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