Bit late to the game. The kickstarter got cancelled in January! :(
Kickstarter failed and it got cancelled?
will the course contain timelapses?
Check out a course from SIGGRAPH 2017 that provides a brief introduction to the physics and mathematics of shading. Experts from film and game studios explained some examples of how physically based shading models have been used in production.
Physically based shading has transformed the way we approach production rendering and simplified the lives of artists in the process. By adhering to physically based, energy-conserving models, one can easily create realistic materials that maintain their properties under a variety of lighting conditions. In contrast, traditional ad hoc models have required extensive tweaking to achieve the same result. Building upon previous incarnations of the course, we present further research and practical advice on the subject, from film and game production.