We stream high end result to hololens from Unity so imagine this through an AR HMD!
Very informative thread, thank you! Inspiring and reassuring to see the process behind such amazing renders. I started using UE4 a month ago, for a work in my firm and I'm still struggling with some concepts! I wish to see more article like this! Thibault (from France)
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Zap Andersson gave a talk about OSL at SIGGRAPH 2018, but the sad thing is that nobody recorded it. The good news is that Mr. Andersson decided to re-record and expand his talk for you to learn more about Open Shader Language, which has been recently implemented in 3DS Max.
“I spoke at SIGGRAPH 2018 in the OSL BOF
Here is me talking roughly the same thing (but elaborating a lot more) over roughly the same slides, for those that weren’t there. Enjoy.
Oh – the NDA stuff is taken out.”
Make sure to discuss the talk in the comments below.