Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.
Can I buy this trees like somewhere?
hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that
A middleware and games developer, Silicon Studio, will display its’ latest middleware technology during the 2015 Game Developers Conference event. It will be held from March 2nd to 6th at Moscone Center in San Francisco.
The team will demonstrate the possibilities of the groundbreaking C# game engine Paradox, the rendering engine Mizuchi and the high-end post-effects middleware YEBIS 3. The showcase will be held at booth 316. Visitors will be able to ask the engineers of the company about technical and features. Silicon Studio is also going to send a sales team that will answer all of the inquiries on the side of marketing and distribution.
The Silicon Studio representative team will demonstrate the tools of the physical based rendering engine Mizuchi. Visitors will witness the workflow of how Mizuch can be used. There will be a real-time demo “Museum” first showcased in 2014. A demo session is planned to highlight the main features of Mizuchi. The team of Silicon Studio will also show a PC demo of real-time post effects middleware YEBIS 3.
Visitors of Game Developers Conference 2015 will also be treated to playable demos of Bandai Namco Games: free to play PC game Rise of Incarnates and PC/console game MXGP. Silicon Studio. The company will also showcase the key features of YEBIS 3 and the latest possibilities and tools of the open source engine “Paradox”.
Source: Silicon Studio