Silicon Studio’s YEBIS featured in Rise of Incarnates
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
24, Apr — 27, Apr
Vilnius LT   3, May — 5, May
Los Angeles US   10, May — 11, May
12, May — 14, May
Latest comments
by Olivia
7 hours ago

Awesome! I had been working on a similar project couldn't figure out the snow on the trees for the life of me! It's great to see how you approached it. The work look great! Thanks for sharing your process.

by prince3934@gmail.com
17 hours ago

That's awesome.

by sanek94cool
1 days ago

I believe author would be surprised that it's not american, but soviet bunker :)

Silicon Studio's YEBIS featured in Rise of Incarnates
26 May, 2015
News

BANDAI NAMCO Entertainment’s free-to-play game, Rise of Incarnates, features Silicon Studio’s optical effects middleware YEBIS and is now available on Steam for early access.

Silicon Studio is a middleware and game engine company that is based in Japan. They have an advanced optical effects middleware, YEBIS, that accurately delivers the effects of camera lenses in real-time to computer graphics. YEBIS is available for the following platforms: PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One, Xbox 360, Windows, Android, iOS, Linux, OS X, and other embedded devices.

This middleware is featured in Rise of Incarnates which is a free-to-play action game that blends fighting and shooting in a 2v2 battle arena. You can awaken latent character abilities and string together combos while working strategically with your partner to dominate opponents.

  • Rise-of-incarnates-16-80lv
  • Rise-of-incarnates-16-80lv
  • Rise-of-incarnates-16-80lv
  • Rise-of-incarnates-16-80lv
  • Rise-of-incarnates-16-80lv
  • Rise-of-incarnates-16-80lv
  • Rise-of-incarnates-16-80lv
  • Rise-of-incarnates-16-80lv
  • Rise-of-incarnates-16-80lv
  • Rise-of-incarnates-16-80lv
  • Rise-of-incarnates-16-80lv
  • Rise-of-incarnates-16-80lv
  • Rise-of-incarnates-16-80lv
  • Rise-of-incarnates-16-80lv
  • Rise-of-incarnates-16-80lv
  • Rise-of-incarnates-16-80lv

We have built a good working relationship with Silicon Studio. Our current project was originally designed three years ago to be a Japanese-made, fast-paced action game with next gen graphics that could hold their own in a challenging international environment. At the time when there was a change of hardware, we were looking for an external engine which allowed the development to be efficient and had the support structure, our choice for this was “OROCHI 3” and “YEBIS 3”. We believe the engine will still continue to evolve so we have used it for the current project and will consider it for future projects too.

Ryuichiro Baba, Rise of Incarnates Executive Producer, BANDAI NAMCO Entertainment Inc.

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz