Silicon Studio’s YEBIS featured in Rise of Incarnates
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by Frank
7 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
15 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Silicon Studio's YEBIS featured in Rise of Incarnates
26 May, 2015
News

BANDAI NAMCO Entertainment’s free-to-play game, Rise of Incarnates, features Silicon Studio’s optical effects middleware YEBIS and is now available on Steam for early access.

Silicon Studio is a middleware and game engine company that is based in Japan. They have an advanced optical effects middleware, YEBIS, that accurately delivers the effects of camera lenses in real-time to computer graphics. YEBIS is available for the following platforms: PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One, Xbox 360, Windows, Android, iOS, Linux, OS X, and other embedded devices.

This middleware is featured in Rise of Incarnates which is a free-to-play action game that blends fighting and shooting in a 2v2 battle arena. You can awaken latent character abilities and string together combos while working strategically with your partner to dominate opponents.

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We have built a good working relationship with Silicon Studio. Our current project was originally designed three years ago to be a Japanese-made, fast-paced action game with next gen graphics that could hold their own in a challenging international environment. At the time when there was a change of hardware, we were looking for an external engine which allowed the development to be efficient and had the support structure, our choice for this was “OROCHI 3” and “YEBIS 3”. We believe the engine will still continue to evolve so we have used it for the current project and will consider it for future projects too.

Ryuichiro Baba, Rise of Incarnates Executive Producer, BANDAI NAMCO Entertainment Inc.

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