Simple Animated Vegetation with Megascans and UE4
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God bless this guy for mentioning the Unity package he's using. Legit just made my life infinitely easier.

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Simple Animated Vegetation with Megascans and UE4
23 June, 2017

Wiktor Öhman shared a tutorial on how to how to create a realistic, animated, windy field in Unreal Engine 4 using Megascans materials. This example is more focused on achieving a great look rather than game graphics so the performance is not the key here. However the artist states that with some optimization it could easily be used in games as well.

What are your thoughts on the result? Please share your ideas! 

Source: Quixel

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