Simple Animated Vegetation with Megascans and UE4
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Curious as to bipedal proportions, especially, as there seems to be good stylized, even with larger than life heads, eyes, yet they look "good". Is there a chart like there is for proper anatomy for drawing? It'd be great to see a comparison even though I realize there are many forms of stylized. I think that'd make a great article.

by QmisMan
3 hours ago

it's awesome

Your link to the Substance file on polycount is broken, the correct link is:

Simple Animated Vegetation with Megascans and UE4
23 June, 2017

Wiktor Öhman shared a tutorial on how to how to create a realistic, animated, windy field in Unreal Engine 4 using Megascans materials. This example is more focused on achieving a great look rather than game graphics so the performance is not the key here. However the artist states that with some optimization it could easily be used in games as well.

What are your thoughts on the result? Please share your ideas! 

Source: Quixel

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