Simple Animated Vegetation with Megascans and UE4
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this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.

by Eric
7 hours ago

Bob would have been proud

by Krzysztof Czerwiński
11 hours ago

Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)

Simple Animated Vegetation with Megascans and UE4
23 June, 2017

Wiktor Öhman shared a tutorial on how to how to create a realistic, animated, windy field in Unreal Engine 4 using Megascans materials. This example is more focused on achieving a great look rather than game graphics so the performance is not the key here. However the artist states that with some optimization it could easily be used in games as well.

What are your thoughts on the result? Please share your ideas! 

Source: Quixel

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