A useful tool for the latest version of 3DS Max.
You can bake the following maps:
- World Normal
- Vertex Normal
- Material IDs
The tool is said to utilize the new override map feature to render most maps at once. It uses Arnold’s Curvature and AO shader allowing to save render preset of the current render. The developer noted that it will switch to Arnold for all maps except Normal map (switches to Scanline renderer).
You can learn more and get the tool here.