Simulating Realistic High Jumps in 3D

Here is a novel approach to recreating athletic movements in 3D. 

Check out a paper on a framework for simulating different athletic skills such as the high jump. "The strategies are realized as control policies for physics-based characters," reads the abstract. "Given a task objective and an initial character configuration, the combination of physics simulation and deep reinforcement learning (DRL) provides a suitable starting point for automatic control policy training."

The team explored using a Pose Variational Autoencoder (P-VAE) to constrain the actions to a subspace of natural poses. "In contrast to motion imitation methods, a rich variety of novel strategies can naturally emerge by exploring initial character states through a sample-efficient Bayesian diversity search (BDS) algorithm," noted the team. 

The researchers state that the new method offers more realistic results and more flexibility. You can find the full paper here

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