Articles

Simulating Liquids in Bottles with a Shader

Gil Damoiseaux has recently shared the result of his attempt to recreate the liquid in a bottle effect from Alyx via a surface shader in Unity. In this article, he shared the technical details of his experiments with different kinds of liquids.

Author

Gil Damoiseaux

Published on

Jun 18, 2020

Breakdown: Building Fluid and Particle Simulation in Houdini

Aleix Plancheria Mosquera did a detailed breakdown of his waves simulation project made in Houdini, discussed his lighting and shading approach and shared tricks on using the FLIP tool. 

Author

Aleix Plancheria Mosquera

Published on

May 21, 2020

Engine Repair: Eevee and Substance Designer Workflow

John Dupuis discussed his Engine Repair project and shared the production details, focusing on the workflow in Blender's Eevee engine and materials creation in Substance Designer. 

Author

John Dupuis

Published on

Apr 10, 2020

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