SideFX will present six top artworks from the Houdini Houly Daily Challenge.
Check out the testing simulation made by 3D artist Clement Morin.
Jasper Macks talked about his approach to fluid simulation and use of VEX functions in Houdini as well as shared the .hip file and resources for learning the software.
Check out recent research on how to simulate water droplets using a particle approach.
Learn how Kodiak Robotics uses simulation approaches to test self-driving vehicles in edge cases to improve trucking currier.
Steven Batchelor-Manning shared a detailed tutorial on how to create particle trail sim made in Unity.
Shipra Pal talked about the way she simulated and rendered the Boiling Potion FX project in Houdini and Blender.
Check out Alexandre Canario’s approach to vellum hair in Houdini.
Gil Damoiseaux has recently shared the result of his attempt to recreate the liquid in a bottle effect from Alyx via a surface shader in Unity. In this article, he shared the technical details of his experiments with different kinds of liquids.
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