Check out a cool tutorial on how to build a water simulation and build it into your scene.
Kate Xagoraris tried to combine Houdini's proceduralism with scientific data and shared her approach to simulating The Cosmic Web and creating a tutorial for it.
We've talked to character artists, game developers, and animators, discussed why is it so hard to create complex and realistic cloth simulation in games and revealed what the current solutions are.
Jack Jägerman discussed his approach to creating different types of particle simulations in Houdini for his project Downfall, talked about adding materials to the particles, and gave a few useful tips on technical art.
Check out 5 courses that will help you upgrade your FX workflow whether you want to focus on destruction simulations, use of VEX, magical FX, or would like to dive into the basics of FX and maths topics used in the production.
Check out a cool VFX tool from FluidNinja VFX for expanding the artistic approaches to UE4’s Niagara.
SideFX will present six top artworks from the Houdini Houly Daily Challenge.
Check out the testing simulation made by 3D artist Clement Morin.
Jasper Macks talked about his approach to fluid simulation and use of VEX functions in Houdini as well as shared the .hip file and resources for learning the software.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Using Motion Tracking For Twitch StreamsHello,
Great video and coverage.
Just so you're aw...·
Space Cadet: Creating a Manga-Style Character in Blender and Substance PainterI enjoyed reading the article. Thx·
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