Check out Alexandre Canario’s approach to vellum hair in Houdini.
Gil Damoiseaux has recently shared the result of his attempt to recreate the liquid in a bottle effect from Alyx via a surface shader in Unity. In this article, he shared the technical details of his experiments with different kinds of liquids.
Learn how to create realistic animated beach waves using Blender.
Aleix Plancheria Mosquera did a detailed breakdown of his waves simulation project made in Houdini, discussed his lighting and shading approach and shared tricks on using the FLIP tool.
Check out 5 motion designers who create satisfying and addictive videos!
Andras Ketzer, the creator of a toolkit for stylized smoke and fire in Unreal Editor called FluidNinja, shared his studies on how to add 3D depth to 2D fluid simulations with Ray Marching and Parallax Occlusion Mapping.
Simon Verstraete shared a breakdown of a City Builder that works based on the mouse clicks in the viewport of Houdini. The written materials require basic Houdini knowledge.
John Dupuis discussed his Engine Repair project and shared the production details, focusing on the workflow in Blender's Eevee engine and materials creation in Substance Designer.
Check out 5 Unity packs with tools, systems, and shaders for water production and simulation in games.
Dealing with Pre-Made Assets & UE4 Lighting Tipsthanks for giving me tips 🤗🤗🤗·
How Will 3D Production Change In The Future?I dont believe that photography is the best example, though I understa...·
Simulating Liquids in Bottles with a ShaderGreat read! I've been trying to reproduce your result as a proces...·
Basic Environment Workflow TipsI think that applying the LOD in this case would resolve this case.·
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