Steven Batchelor-Manning shared a detailed tutorial on how to create particle trail sim made in Unity.
Shipra Pal talked about the way she simulated and rendered the Boiling Potion FX project in Houdini and Blender.
Check out Alexandre Canario’s approach to vellum hair in Houdini.
Gil Damoiseaux has recently shared the result of his attempt to recreate the liquid in a bottle effect from Alyx via a surface shader in Unity. In this article, he shared the technical details of his experiments with different kinds of liquids.
Learn how to create realistic animated beach waves using Blender.
Aleix Plancheria Mosquera did a detailed breakdown of his waves simulation project made in Houdini, discussed his lighting and shading approach and shared tricks on using the FLIP tool.
Check out 5 motion designers who create satisfying and addictive videos!
Andras Ketzer, the creator of a toolkit for stylized smoke and fire in Unreal Editor called FluidNinja, shared his studies on how to add 3D depth to 2D fluid simulations with Ray Marching and Parallax Occlusion Mapping.
Simon Verstraete shared a breakdown of a City Builder that works based on the mouse clicks in the viewport of Houdini. The written materials require basic Houdini knowledge.
Ubisoft Releases Mixer For BlenderI am trying to figure how how to get my port number is do I need to cr...·
Creating Boiling Potion FX in HoudiniThis is just hypnotic.·
The Changing Landscape for Game Industry RecruitingThere are many conflicting statements in this article, but I think the...·
Daybreak Games Acquired Cold Iron StudiosAnd now any games that Cold Iron Studio have been developing are going...·
Join thousands of game designers and keep track of your subscriptions