i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Hot on the heels of the platform surpassing one million members and releasing its new mobile app, the company has unveiled another striking piece of news today. The ability for content contributors to add traditional (2D) and 3D-positional audio to any scene on Sketchfab has opened up an entirely new dimension for interactive 3D and VR delivered online.
To celebrate the launch – in partnership with the virtual studio platform Artella – Sketchfab gathered together an incredible team of of industry professionals from the likes of Disney, Pixar, and Weta. The team, led by director Tim Rudder and producer Bobby Beck combined additional talented artists from the Sketchfab community to create “Lily & Snout” , the world’s first animated short in WebVR.
The addition of sound opens up incredible opportunities for online animation in interactive 3D and VR and adds a rich layer to hundreds of other use cases on the platform. The British Museum, for example, have leveraged the addition of sound to add tour guide audio to select pieces from their digital collection, and Madfinger games have brought sound to their characters from upcoming title “Shadowgun Legends.”