The highly anticipated Blender 2.80 is finally here, and a number of developers and companies decided to support the tool with one of them being Sketchfab.
Please note that this is still beta, so there are several known limitations.
- Sketchfab currently supports the Principled BSDF Shader node, and its attached textures, if there is not a mix of random nodes between them and the PBR input
- Complex animations may break as Sketchfab doesn’t yet bake all types of animations, like constrained objects, so you may have to do this by hand
- Models with very large images (4K – 8K) are crashing when being processed
- Sketchfab’s Blender exporter plugin has not been updated for 2.80 yet