If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Two guys from Russia are working on a very cool and fast retro-inspired project.
Skychasers is an awesome 2d arcade shooter about jets fighting futuristic sci-fi enemies. The project is story-driven and it’s got intense dogfights and giant bosses.
This is the official description of gameplay:
You are put in a cockpit of a 6th generation fighter jet, fully armed and capable of performing stunning maneuvers, but you are as fragile as your enemies, so mobility is your best friend here. The game is pretty hardcore but fair at the same time since you always have a chance to react to the upcoming threat and evade it.
The game features a story campaign with lots of unique mission objectives and epic boss fights.
The game is not finished yet, but we really hope it will finally find a home in Steam or some other platform.