Skydance Interactive is looking for a 3D artist
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Those animations look amazing!! Great job!

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Skydance Interactive is looking for a 3D artist
6 February, 2017
News
Skydance Interactive is looking for a talented 3D Artist to work on both character and environment pieces for a multiplayer FPS called PWND in Marina Del Rey, California. An ideal candidate is described as well-versed in organic and hard surface modeling, collision geo, texturing, materials.

Responsibilities

  • Model, sculpt and texture stylized 3D characters, environment pieces, and props.
  • Create a mix of painted and graphic textures to match the game’s art visual style, working closely with lead and concept artists.
  • Optimize art assets to meet performance goals and create collision geo.
  • Troubleshoot and provide creative and technical solutions regarding the art pipeline and process.
  • Collaborate in R&D efforts to push the development boundaries.
  • Provide best practices & techniques for other artists.

Requirements

  • 3+ years experience in the game industry with at least one shipped title.
  • Proficient in Maya and Zbrush with a history of of both realistic and stylized work.
  • Strong demo reel or portfolio showcasing your most recent work.
  • Ability to work and contribute effectively and collaboratively in a team environment.
  • Great problem solving skills for both artistic and technical needs.
  • Experience with UE3 or UE4 strongly preferred.

Pluses

  • Passionate about games.
  • Experience with both PC and console art creation.
  • Strong eye for lighting and experience with PBR lighting and materials.
  • Traditional art skills (figure drawing, landscape, animals, composition, perspective, etc.).
  • BA, BFA or an equivalent professional certification.

Apply

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AdminRandom 3D Artist Recent comment authors
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man, I don’t come up with these requirements. safe to say you can always apply even if you don’t cover all of those. if you’re good – they’ll fire – it’s a universal rule.

Random 3D Artist
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Random 3D Artist

These are getting ridiculous. How is an artist supposed to be versed in both realistic and stylized, organic and hard-surface and be good enough to contribute meaningfully to R&D AND provide help for other artists with just 3 years of experience and one shipped title!? What you are looking for here is a very good artist with a broad spectrum of skills that on their own require thousands of hours of practice. So realistically, 3 years is too little. Or unicorns, you guys want unicorns!