Skydance Interactive is looking for a 3D artist

Work in Marina Del Rey, California on character and environment art.

Skydance Interactive is looking for a talented 3D Artist to work on both character and environment pieces for a multiplayer FPS called PWND in Marina Del Rey, California. An ideal candidate is described as well-versed in organic and hard surface modeling, collision geo, texturing, materials.

Responsibilities

  • Model, sculpt and texture stylized 3D characters, environment pieces, and props.
  • Create a mix of painted and graphic textures to match the game’s art visual style, working closely with lead and concept artists.
  • Optimize art assets to meet performance goals and create collision geo.
  • Troubleshoot and provide creative and technical solutions regarding the art pipeline and process.
  • Collaborate in R&D efforts to push the development boundaries.
  • Provide best practices & techniques for other artists.

Requirements

  • 3+ years experience in the game industry with at least one shipped title.
  • Proficient in Maya and Zbrush with a history of of both realistic and stylized work.
  • Strong demo reel or portfolio showcasing your most recent work.
  • Ability to work and contribute effectively and collaboratively in a team environment.
  • Great problem solving skills for both artistic and technical needs.
  • Experience with UE3 or UE4 strongly preferred.

Pluses

  • Passionate about games.
  • Experience with both PC and console art creation.
  • Strong eye for lighting and experience with PBR lighting and materials.
  • Traditional art skills (figure drawing, landscape, animals, composition, perspective, etc.).
  • BA, BFA or an equivalent professional certification.

Apply

Published 06 February 2017
Arti Sergeev
Business Head