Skydance Interactive is Seeking VFX Artist
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Latest comments
by Ronnybrendo Vieira Lima
3 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Can I buy this trees like somewhere?

by Yacob
13 hours ago

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

Skydance Interactive is Seeking VFX Artist
17 March, 2017
Skydance Interactive is looking for a rockstar FX artist who knows Unreal like a champ. Ideal teammate bleeds FX and pushes the boundaries using Unreal Engine 4 and 3rd party applications like Houdini and RealFlow. Make sure to check out this offer if you have a strong understanding of materials and rendering, a sharp artistic eye and technically minded. 


  • Create a wide range of high quality visual effects.
  • Optimize effects for performance while retaining look.
  • Work closely with the Art Director and concept artists to maintain visual consistency.
  • Troubleshoot and provide solutions to visual effects related issues.
  • Participate in R&D efforts to develop new techniques and improve the art pipeline.


  • 5+ years experience in the game industry with at least two shipped titles as a VFX artist.
  • Proven track record of creating high quality particle effects and materials.
  • Proficient in UE4 and Maya or 3D Studio Max.
  • Experience with Unreal’s Materials, Cascade, Kismet and Blueprint.
  • Strong demo reel or portfolio showcasing your most recent work.
  • Ability to work and contribute effectively and collaboratively in a team environment.
  • Creative problem solving skills for both artistic and technical needs.
  • Experience optimizing visual effects for game-related target platforms.


  • Passionate about games.
  • Experience with both PC and console art creation.
  • Experience with Houdini, RealFlow, or other real-time particle and fluid systems.
  • BA, BFA or an equivalent professional certification.


Source: Gamasutra

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