Skydance Interactive is Seeking VFX Artist
Events
Subscribe:  iCal  |  Google Calendar
Helsinki FI   17, Oct — 25, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
San Jose US   25, Oct — 26, Oct
Latest comments

It is greate!

by Marco Baumann
1 hours ago

You should edit the dates: https://code.blender.org/2018/08/blender-2-8-planning-update/ Blender 2.8 will be published in 2019.

by S E O Experts
3 hours ago

llo there mates, it is unlimited molded piece totally portrayed, continue with the broad work continually. Friv

Skydance Interactive is Seeking VFX Artist
17 March, 2017
News
Skydance Interactive is looking for a rockstar FX artist who knows Unreal like a champ. Ideal teammate bleeds FX and pushes the boundaries using Unreal Engine 4 and 3rd party applications like Houdini and RealFlow. Make sure to check out this offer if you have a strong understanding of materials and rendering, a sharp artistic eye and technically minded. 

Responsibilities

  • Create a wide range of high quality visual effects.
  • Optimize effects for performance while retaining look.
  • Work closely with the Art Director and concept artists to maintain visual consistency.
  • Troubleshoot and provide solutions to visual effects related issues.
  • Participate in R&D efforts to develop new techniques and improve the art pipeline.

Requirements

  • 5+ years experience in the game industry with at least two shipped titles as a VFX artist.
  • Proven track record of creating high quality particle effects and materials.
  • Proficient in UE4 and Maya or 3D Studio Max.
  • Experience with Unreal’s Materials, Cascade, Kismet and Blueprint.
  • Strong demo reel or portfolio showcasing your most recent work.
  • Ability to work and contribute effectively and collaboratively in a team environment.
  • Creative problem solving skills for both artistic and technical needs.
  • Experience optimizing visual effects for game-related target platforms.

Pluses

  • Passionate about games.
  • Experience with both PC and console art creation.
  • Experience with Houdini, RealFlow, or other real-time particle and fluid systems.
  • BA, BFA or an equivalent professional certification.

Apply

Source: Gamasutra

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz