Skydance Interactive is Seeking VFX Artist
Subscribe:  iCal  |  Google Calendar
1, Jul — 1, Aug
San Diego US   19, Jul — 23, Jul
Torino IT   25, Jul — 29, Jul
Shanghai CN   3, Aug — 7, Aug
Vancouver CA   12, Aug — 17, Aug
Latest comments
by the impossible quiz
3 hours ago

A very meaningful invention, I really like. Thanks for sharing the impossible quiz

by slither io
3 hours ago

A very meaningful invention, I really like. Thanks for sharing slither io

by shell shockers
3 hours ago

The pictures are very beautiful and very artistic, I like it very much shell shockers

Skydance Interactive is Seeking VFX Artist
17 March, 2017
Skydance Interactive is looking for a rockstar FX artist who knows Unreal like a champ. Ideal teammate bleeds FX and pushes the boundaries using Unreal Engine 4 and 3rd party applications like Houdini and RealFlow. Make sure to check out this offer if you have a strong understanding of materials and rendering, a sharp artistic eye and technically minded. 


  • Create a wide range of high quality visual effects.
  • Optimize effects for performance while retaining look.
  • Work closely with the Art Director and concept artists to maintain visual consistency.
  • Troubleshoot and provide solutions to visual effects related issues.
  • Participate in R&D efforts to develop new techniques and improve the art pipeline.


  • 5+ years experience in the game industry with at least two shipped titles as a VFX artist.
  • Proven track record of creating high quality particle effects and materials.
  • Proficient in UE4 and Maya or 3D Studio Max.
  • Experience with Unreal’s Materials, Cascade, Kismet and Blueprint.
  • Strong demo reel or portfolio showcasing your most recent work.
  • Ability to work and contribute effectively and collaboratively in a team environment.
  • Creative problem solving skills for both artistic and technical needs.
  • Experience optimizing visual effects for game-related target platforms.


  • Passionate about games.
  • Experience with both PC and console art creation.
  • Experience with Houdini, RealFlow, or other real-time particle and fluid systems.
  • BA, BFA or an equivalent professional certification.


Source: Gamasutra

Leave a Reply

Be the First to Comment!