hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
What would you like to change about 3ds Max? What would you add? The tool has been around for years, but there are still so many ways for it to improve. Kamil Małagowski, a technical artist and a programmer from Poland, is a guy who dedicates his time to creating tools for 3ds Max and making other artists’ lives easier.
Right now, the developer is working on a thing that could enhance Boolean functions inside the package by Autodesk.
Unfortunately the native Boolean as well as ProBoolean are too unstable to use in real production, so the next step is to code my own boolean functions in c++ using 3ds Max SDK.
For example, the add-on will allow users to create smooth bridge between two mesh elements with uneven edge count. The video also shows a couple of other possibilities. We can’t tell anything about the final feature list or its release date yet, but the project definitely looks promising!