It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Snapchat has launched Lens Studio, a powerful Mac and Windows desktop app created to design and build AR Snapchat Lenses. The app gives developers, creators, and brands the tools to create and distribute their own Snapchat augmented reality experiences. The Studio comes with templates and guides to get started with AR and provides a scripting API to code unique interactive experiences.
Since first launching Lenses over two years ago, the team has created over 3,000 Lenses. The thing is that you can create your own Lenses.
Every consumer using the Lens Studio can now build World Lenses for Snapchat. Basically, you create 2D and 3D objects that live “in the world” within the rear-facing Snapchat camera. Users can distribute Lenses by using a unique Snapcodes or deep links generated within the Lens Studio.
The team has also partnered with seven AR development agencies that will create both face and World Lenses for advertisers.
Lens Studio is a project of the Camera Platform team at Snap.