Soft Outlines in Unreal Engine 4
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Latest comments
by diegographics@outlook.com
16 hours ago

Wow, that's great. Have to try this out!

Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...

by Admin
2 days ago

Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.

Soft Outlines in Unreal Engine 4
26 September, 2017
News

Tom Looman shared a new guide for Unreal Engine 4 users. The artist continues to experiment with outlines inside the engine, trying to recreate effects from Left 4 Dead or CS:GO.

Ever since I first wrote about creating outlines in Unreal Engine 4 I’ve wondered if it was possible to render them as soft outlines instead of harsh binary lines much like you would see in games like Left 4 Dead or CS:GO as seen below.

Recently I did a quick experiment using a modified version of SpiralBlur, a node that’s available in Unreal Engine 4, and is using some custom shader code. Here is the result I got:

Looks pretty good! The effect is a little more expensive than the binary outlines since we do several steps in the SpiralBlur node to get to look decently smooth. Later in this post I will talk about performance. The final image shows an extreme setup with high Distance param so show the fade-off more clearly.

Tom Looman 

Find the full guide here to learn how to mimic these effects in UE4. 

Source: Tom Looman

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