Wow, that's great. Have to try this out!
Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...
Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.
Tom Looman shared a new guide for Unreal Engine 4 users. The artist continues to experiment with outlines inside the engine, trying to recreate effects from Left 4 Dead or CS:GO.
Ever since I first wrote about creating outlines in Unreal Engine 4 I’ve wondered if it was possible to render them as soft outlines instead of harsh binary lines much like you would see in games like Left 4 Dead or CS:GO as seen below.
Recently I did a quick experiment using a modified version of SpiralBlur, a node that’s available in Unreal Engine 4, and is using some custom shader code. Here is the result I got:
Looks pretty good! The effect is a little more expensive than the binary outlines since we do several steps in the SpiralBlur node to get to look decently smooth. Later in this post I will talk about performance. The final image shows an extreme setup with high Distance param so show the fade-off more clearly.
Find the full guide here to learn how to mimic these effects in UE4.