Hi. Can you tell how the glass material was made? I found it very interesting.Congratz
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Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.
Tom Looman shared a new guide for Unreal Engine 4 users. The artist continues to experiment with outlines inside the engine, trying to recreate effects from Left 4 Dead or CS:GO.
Ever since I first wrote about creating outlines in Unreal Engine 4 I’ve wondered if it was possible to render them as soft outlines instead of harsh binary lines much like you would see in games like Left 4 Dead or CS:GO as seen below.
Recently I did a quick experiment using a modified version of SpiralBlur, a node that’s available in Unreal Engine 4, and is using some custom shader code. Here is the result I got:
Looks pretty good! The effect is a little more expensive than the binary outlines since we do several steps in the SpiralBlur node to get to look decently smooth. Later in this post I will talk about performance. The final image shows an extreme setup with high Distance param so show the fade-off more clearly.
Find the full guide here to learn how to mimic these effects in UE4.